Wednesday, December 29, 2010

Of Elves and Things

My first and foremost army that I play is the High Elves.  Now this doesn't mean that I think they are the best, Far from it.  Though the new edition has been kind to them they still have many glaring problems, but they are fun to play, and I like them.

One thing you may find as you read my blog, I don't always make the choice that will be "best" for my army, character, gaming group or sanity.  I do what I think will be the most fun, interesting or rewarding.  Often I take silly army lists to tournaments just to see what will happen.

So anyways, about my friend above.  this is Norbert, affectionately named after the Norwegian Ridgback Hagrid so briefly owned in "Harry Potter and the Sorcerer's Stone."  I do not claim to be a great painter, but I think that I do pretty well.    I know many of you have seen better, or could even do better.  I would like to hear about others painting methods they may have used.  I am always trying to get better.
 
With High Elves, I think the key is to minimalize the number of hits you take.  Elves a frail and weak and to represent this they have been given a toughness so low even a lowly Skaven Slave has a 50/50 shot at wounding even the most fearsome of Elven Warriors.  High Elves have the ability to always strike before their opponent, which used to be how you kept them alive.  Kill them before they kill you.  But now with the new step up rule it has become much harder.  If you kill they guy in front of you, the guy behind him just steps up to take his place and takes a whack at you.

The answer to this, as far as I am concerned is in the shooting and magic phases.  Use these phases to thin out the opposing army before getting to you, giving them fewer people to fill in the ranks with.  Use magic (lore of Life and Lore of Shadow specifically) to buff your units and keep them alive longer.

That's all for today.  Pathfinder RPG gaming session tomorrow.  if anything interesting happens I'll blog about it. No, i am not playing a bard in this one, but I thought about it.

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